There is a short list of perfectly brilliant things in this world. This is one of them. (Source: http://www.youtube.com/)
The Struggles of Marketing GameCube | NES – notenoughshaders.com
An interview just went up on NotEnoughShaders about my time at Nintendo during the GameCube years as part of a larger article about marketing during that era. Have a read, it gets zany.
I need something explained to me, because it is infuriating. I continuously encounter people who wholly disregard music from games like Journey or Assassin’s Creed or Uncharted, so on, so forth, just because it’s “video game music”. Most of them then proceed to crank some kind of techno or dubstep garbage that arguably sounds more like… Continue reading Untitled
Counterpoint: Sign That Contract | //dropslash[dotcom]
There was recently an article published on Kotaku.com, a video game website, written by Nathan Peters that exclaims “Don’t Sign That Contract”. It was a description of his recent experience as a freelance employee in the video game industry.
Well, after 10+ years as a freelancer in the video game industry, I decided to draft up a response. Here’s why you should sign that contract.
There was recently an article published on Kotaku.com, a video game website, written by Nathan Peters. It was a description of his experience as a contract employee in the video game industry; specifically in the QA department of Certain Affinity, a studio that worked on multiplayer aspects of Halo 4. The summary of the article… Continue reading Counterpoint: Sign That Contract
What happens when pirates play a game development simulator and then go bankrupt because of piracy?
The cracked version is nearly identical to the real thing except for one detail… Initially we thought about telling them their copy is an illegal copy, but instead we didn’t want to pass up the unique opportunity of holding a mirror in front of them and showing them what piracy can do to game developers.
On Events & Production [From LinkedIn] | //dropslash[dotcom]
So, I’m part of a group on LinkedIn called “AAA”, it’s for people who work in the video game industry. Someone posted recently asking about events, their discovery, producing, advice, and so on. I’ve decided to share some of my replies here…